I wear the sensor gloves. Ligia Lewis is on stage with me, naked. I touch her — applying pressure, force, restraint to different parts of her body. The gloves read the contact and send data to a software system. The sounds come from there.
But I don't look at a screen. I don't operate the software. A third person — an operator, offstage, following a map score — watches which part of Ligia's body I am touching and activates the corresponding sound cluster. The audience sees two bodies. The acoustic field is run by someone they don't see. Three nodes, one performance, no single point of control.
Ligia was given general instructions and decided the final choreography herself. Her movement is not a response to my touch — it precedes it, surrounds it, exists independently of it. She is not a passive surface. The piece is a negotiation between two bodies and a hidden third, in which the sounds belong to none of them entirely.
The sensor gloves were developed at STEIM over many years — the same technology used in The Birth of a Ship, The Tilt, and Die Schaukel. In fact, the software random architecture is quite similar to the software used for the Trees. Here they are applied not to a ship's hull or a tree's branch but to a human body. The map score assigns sound clusters to zones of the body, but within each cluster the software picks sounds at random — the same randomizing principle running through the entire catalogue. The operator triggers the cluster. Chance determines what sounds. Nobody in the room fully controls the result. The piece does not resolve what it sets in motion: that was its only instruction.
