Carlos Sandoval — Live-performing Composer & Musician


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Gloves with sensors

 

 

 Development   Videos  Software's manual / PDF

 

Suited with tactile sensors, the gloves offer the possibility to trigger sounds at random and modify them in real time. There are three levels of sound organization: “clusters”, “banks” and “sounds”. The system has 12 “clusters” available, 12 “families” each, n number of sounds each. You can travel through the “clusters” and “banks” linearly, both ways, using the glove’s buttons. Nevertheless, once in a “bank” the software picks ups the “sounds” at random after tactile triggering, in an imperceptible combination of both deterministic and random systems:

Linear to Random > Software and hardware allow the musician to travel through clusters and banks,

but not through sounds, which are picked up at random. Each “bank” can contain an unlimited number

of “sounds”. The sounds reside in the computer.

 

 

Four tactile sensors and one toggle button per glove: Thumb finger LR: Trigger and Volume. Index finger LR: Pan. Middle finger LR: Pitch.  Ring finger LR: Speed and/or VST. Buttons: Navigation through Clusters and Banks. When I apply tactile pressure on a hard object with the thumb fingers (in the picture above I use a wood-stick) I trigger ready-made sounds from the computer. With the other sensors I transform the triggered files. All sensors deliver continuous information. Buttons are on-off.

 

Development  Videos   Interface    Software's manual / PDF